Fog Implementation Trigger


Moving right along, I’m not hunting for examples anymore, but I’m not passing up the ones I come across either.

With that in mind here is an example of two view modes of the same image.
A dev friend of mine is working on err…something related to the fog implementation I think?

Anyways, said dev posted this image which is…less than healthy to look at:

Very ouch, many colors

WARNING: If you have epilepsy or similar sensitivities DO NOT USE LINK BELOW.

To view the content, please copy and paste the following link into your address bar.

Note the spacing after https:// will need to be removed for the link to work.

https:// electronicepileptic.files.wordpress.com/2024/03/repeatingsquarerainbowfieldwithcenterpillar.png

After I made some sad noises, the image was removed from the discord chat and replaced with this one instead.

Entirely safe

https:// electronicepileptic.files.wordpress.com/2024/03/entirely_safe-pinkrectangulargeometricimage.png

Naturally since it hurt me a lot I immediately requested that it be shown again, because I’m smart like that…

Anyways, I wanted to show this because it is a super great example of “not fine”/”fine” display modes and I figured it would be nice for devs to know this.
Especially since it directly lead to the following exchange:

Faff — Today at 2:28 AM
[crap], really, a texture uvs/normals pattern can do it too?
Serth — Today at 2:28 AM
you mean a horrible shotgun spread of colors to keep track of can do it too?
yeah
Faff — Today at 2:29 AM
that makes sense but i never would’ve thought of it since it’s a typical debug vis. I’ll remember that

Edit: I suggested that the dev included a comment on what they were working on to give a perspective from the other side of this as well. Also checked to make sure they were fine with having the discord name attached to this post.

StealthyMoose — Today at 3:12 AM
I’m down with my name, the explanation for that pattern was that I was trying to (correctly) calculate the world space position of something in a 3d texture and the brain-bender version was it working (x/y/z world space coordinate %’d to a 0->1 range)I figured out skybox shader too so now it looks like it’s supposed to look and it’s actually [really cool]

Also entirely safe

WARNING: If you have epilepsy or similar sensitivities DO NOT USE LINK BELOW.

To view the content, please copy and paste the following link into your address bar.

Note the spacing after https:// will need to be removed for the link to work.

https:// electronicepileptic.files.wordpress.com/2024/03/entirely_safe-pinkrectangulargeometricimage_2.png